The game Cave! Cave! Deus Videt! by We Are Müesli from Milan won the international Bosch Art Game competition. The jury today announced the winner on Friday 11 October 2013. The prototype of the winning game and those of the five other games that made it to the final were playable all weekend at the Stedelijk Museum ’s-Hertogenbosch. The Cave! Cave! Deus Videt! prototype is set to be developed and internationally marketed. For this purpose the Jheronimus Bosch 500 Foundation invest € 25.000. The artistic game allows people to experience the work of Jheronimus Bosch (ca. 1450 – 1516) in a new, contemporary manner.
According to the professional jury, the winning game Cave! Cave! Deus Videt! is an original game interpretation of Bosch’s work. “The game has a unique style of graphics, but is, at the same time, also very reminiscent of Bosch,” according to chairman of the jury Ad ‘s-Gravesande. “There are various storylines you can engage in and players can follow various paths which will lead them to encounter different elements such as videos and games. It is also suitable for both young and old.”
“The members of the jury, who are all gaming industry professionals ? Ed Key (UK), Zuraida Buter (NL), Mark Sorrell (UK) and I myself – were all impressed by the ideas the We are Müesli team developed for Cave! Cave! Deus Videt!’sInternational launch.”
Over the coming months, all the prototypes will go on tour to international gaming festivals. After starting at the Stedelijk Museum ’s-Hertogenbosch, Bosch Art Game will also be present at GameCity in Nottingham (VK), the Italian Game Developers Summit in Milan, the Playing the Game festival in Milan and the Piemonte Share Festival in Turin (IT) in October and November.
In 2012, the Stichting Jheronimus Bosch 500 put out a call for game designers from around the world to digitally translate the creativity of the Netherlands’ leading medieval painter into contemporary artistry. Earlier this year, the international jury of professionals selected six concepts from the 16 entries to go through to the final. The finalists all received € 2,500 to create playable prototypes.
Art games can best be compared to interactive animations. They are a relatively new art form that is still developing. In contrast to the more familiar, traditional games, art games have a different perspective. They explore the genre’s boundaries and experiment, for example, with the game’s objective, the various levels and the music. They are also characterised by their distinctive visual language. Think, for example, of combining abstract and flat forms as well as the hyperrealistic portrayal of reality.
Bosch Art Game was part of the innovative international cultural event Jheronimus Bosch 500 which started in 2010 and is further developed annually. The game competition once again brought another group of people into contact with Bosch’s work.
Playing the prototypes
Last weekend, you were able to play the prototypes for free from 12:00 to 17:00 in the Auditorium of the Stedelijk Museum ’s-Hertogenbosch. On Friday you could play them until 17:00. The makers were on hand both on Friday and Saturday to provide information on their designs.
Alongside Cave! Cave! Deus Videt! by We Are Müesli from Milan you could also play:
- The Triptych Game by Brian S. Chung & GJ Lee from Jersey City, USA;
- Demons’ Revenge by Espadaysantacruz Studio from Madrid, Spain;
- Everyman by Tjupakabra from Amstelveen, the Netherlands;
- Zwan by Urustar Srl from Genua, Italy;
- They are by YOCTOBIT from Madrid, Spain.
Jheronimus Bosch 500 commissioned the Digitale Werkplaats in ’s-Hertogenbosch to organise the Bosch Art Game. The Digitale Werkplaats is a platform for digital art and innovation.